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September 18 2014

Chip Shot: University of Oregon and Intel Collaborate on Pocket Avatars

Calling all Ducks Football and sports fans! The University of Oregon collaborated with Intel to produce an Oregon Football branded avatar, available in Intel’s Pocket Avatar app, which can be used to communicate with Duck fans on game day or any other time. Pocket Avatars is a messaging application that offers consumers a unique and fun way to communicate via animated avatars. Duck Fans will be able to select “Speedy,” an Oregon football player avatar, from a broad selection within the Pocket Avatars app (available at the Apple or Google Play app stores) and use the character to record a personalized, 3-D video message, mirroring the users’ facial gestures and voice. Oregon fans can then send the message to friends, family and fans of the Ducks’ upcoming opponent via text, email, social networks such as Facebook and Twitter, or the Pocket Avatars app itself.

September 10 2014

Chip Shot: Intel Makes Creating Software Easier, More Exciting and Rewarding for Developers

idf14_dougfisher_02.JPGAt the Intel Developer Forum yesterday, Doug Fisher, corporate vice president and general manager of the Software Services Group introduced tools that make creating software easier, more exciting and more rewarding for developers. Fisher announced a new Intel Reference Design for Android* (Intel® RDA) program that will bring high quality, reliable designs to the value-level Android tablet market. The program aims to ease the engineering burden on tablet manufacturers and software developers by reducing costs and decreasing the time it takes to bring a device to market. The Intel® Unified Binary Management Suite (Intel® UBMS), also launched yesterday, helps device and component manufacturers accelerate designs for their Windows-based products by automating firmware generation. Fisher also announced the availability of Intel® Context Sensing SDK 2014 for Android that allows mobile app developers to create compelling cross-platform, context-aware experiences as well as the Intel® RealSense™ SDK 2014 for Windows that allows developers to harness the power of Intel RealSense 3D cameras. New capabilities were also added to the Intel® XDK, a cross-platform tool for HTML5 development on Windows 7 and 8, OS X and Ubuntu Linux that helps enable developers to shorten time from idea to app store. For more details, check out the Software and Services Group IDF 2014 news fact sheet.

August 06 2014

Chip Shot: Intel Empowers Lifestyle and Fashion Companies to Build Applications for Wearable Devices

As wearable technology takes off, the best experiences will be those that deliver the ideal combination of fit, style and function. Intel is announcing today Intel® IQ Software Kits, a set of software and features that will enable a number of diff…

July 10 2014

Chip Shot: Intel Passes OpenGL ES 3.1 Certification for Celeron®, Pentium® and Intel® Atom™ Processors

Today, Intel announced that its Intel® Atom™ processor Z3700 series, the Intel® Celeron® processor N/J series, and the Intel® Pentium® processor N/J series, are now OpenGL ES 3.1 compliant. Intel is one of the first chip vendors to receive the certification on a commercial platform. The Khronos Group released the OpenGL ES 3.1 specification at the Game Developers Conference in March earlier this year and completed the certification test definitions in June. OpenGL ES is a royalty-free, cross-platform API for full-function 2D and 3D graphics on embedded systems – including consoles, phones, appliances and vehicles. New features in OpenGL ES 3.1 include compute shaders, independent vertex and fragment shaders, and indirect draw commands. Compliant devices will now be able to offer more feature-rich applications that combine graphics and compute functionality.

July 07 2014

Industry Leaders to Establish Open Interconnect Consortium to Advance Interoperability for Internet of Things

Atmel, Broadcom, Dell, Intel, Samsung and Wind River Join Forces to Drive Seamless Device-to-Device Connectivity


NEWS HIGHLIGHTS

  • New consortium will seek to define connectivity requirements to ensure the interoperability of billions of devices projected to come online by 20201 – from PCs, smartphones and tablets to home and industrial appliances and new wearable form factors.
  • The Open Interconnect Consortium intends to deliver a specification, an open source implementation, and a certification program for wirelessly connecting devices.
  • The first open source code will target the specific requirements for smart home and office solutions, with more use case scenarios to follow.

SANTA CLARA, Calif., July 8, 2014 – Technology industry leaders Atmel Corporation, Broadcom Corporation, Dell, Intel Corporation, Samsung Electronics Co., Ltd., and Wind River, are joining forces to establish a new industry consortium focused on improving interoperability and defining the connectivity requirements for the billions of devices that will make up the Internet of Things (IoT). The Open Interconnect Consortium (OIC) is focused on defining a common communications framework based on industry standard technologies to wirelessly connect and intelligently manage the flow of information among personal computing and emerging IoT devices, regardless of form factor, operating system or service provider.

Member companies will contribute software and engineering resources to the development of a protocol specification, open source implementation, and a certification program, all with a view of accelerating the development of the IoT. The OIC specification will encompass a range of connectivity solutions, utilizing existing and emerging wireless standards and will be designed to be compatible with a variety of operating systems.

Leaders from a broad range of industry vertical segments – from smart home and office solutions to automotive and more – will participate in the program. This will help ensure that OIC specifications and open source implementations will help companies design products that intelligently, reliably and securely manage and exchange information under changing conditions, power and bandwidth, and even without an Internet connection.

The first OIC open source code will target the specific requirements of smart home and office solutions. For example, the specifications could make it simple to remotely control and receive notifications from smart home appliances or enterprise devices using securely provisioned smartphones, tablets or PCs. Possible consumer solutions include the ability to remotely control household systems to save money and conserve energy. In the enterprise, employees and visiting suppliers might securely collaborate while interacting with screens and other devices in a meeting room. Specifications for additional IoT opportunities including automotive, healthcare and industrial are expected to follow.

“Open source is about collaboration and about choice. The Open Interconnect Consortium is yet another proof point how open source helps to fuel innovation,” said Jim Zemlin, executive director of The Linux Foundation. “We look forward to the OIC’s contribution in fostering an open environment to support the billions of connected devices coming online.”

Additional member companies including other leading appliance and device manufacturers, service and solution providers, chipset manufacturers and more are expected to join OIC in the coming months. For more information, visit www.openinterconnect.org.


Open Interconnect Consortium Member Quotes:

Atmel
“Atmel is excited about our participation in OIC to establish an open source framework that goes beyond the digital home and supports services for multiple verticals including consumer, industrial and automotive markets,” said Kaivan Karimi, vice president and general manager of Wireless MCUs at Atmel Corporation. “Together with other industry leaders, we are committed to building a strong technology infrastructure for the Internet of Things; one that is instrumental in solving the pain points where other industry standards fall short today.”

Broadcom
“Interoperability will be a critical enabler as the IoT ecosystem continues to evolve,” said Rahul Patel, Broadcom senior vice president and general manager, Wireless Connectivity. “Through our collaboration with other industry leaders in establishing an open IoT platform encompassing multiple connectivity technologies, we are removing the barriers to entry and opening up the opportunity for innovation to a broad range of inspired entrepreneurs.”

Dell
“The explosion of the Internet of Things is a transformation that will have a major impact on our power to do more through technology. Having a connectivity framework that is open, secure and manageable is critical to delivering the foundational elements of that transformation,” said Glen Robson, vice president and CTO for Client Solutions at Dell. “Consumers and businesses alike will need a strong base upon which to build the vast array of solutions enabled by a global Internet of Things. From our earliest days, Dell has embraced industry standards as a means to bring the best technology solutions to our customers, and the Open Interconnect Consortium is very much aligned with this model.”

Intel
“The rise and ultimate success of the Internet of Things depends on the ability for devices and systems to securely and reliably interconnect and share information,” said Doug Fisher, Intel corporate vice president and general manager of the Software and Services Group. “This requires common frameworks, based on truly open, industry standards. Our goal in founding this new consortium is to solve the challenge of interoperable connectivity for the Internet of Things without tying the ecosystem to one company’s solution.”


Samsung
“In the Internet of Things era, everything – from PCs, smartphones and tablets to home and industrial appliances and new wearable form factors – should effortlessly connect and communicate with each other, regardless of who makes the device,” said Jong-deok Choi, executive vice president and deputy head of Software R&D Center at Samsung Electronics. “We invite other industry leaders, whatever their background and vertical specialism, to join us in defining and embracing a common communications framework for the Internet of Things.”

Wind River
“The nascent Internet of Things opportunity requires a robust ecosystem and defined set of standards to realize its full potential,” said Barry Mainz, president of Wind River. “With connectivity requirements evolving at a rapid pace, and an increasing need to ensure device interoperability, the formation of the Open Interconnect Consortium to outline a common communications framework is a logical step in the right direction.”

About Open Interconnect Consortium
The Open Interconnect Consortium, an Oregon non-profit corporation, is being founded by leading technology companies with the goal of defining the connectivity requirements and ensuring interoperability of the billions of devices that will make up the emerging Internet of Things (IOT). To learn more, visit www.openinterconnect.org or email info@openinterconnect.org.

1 International Data Corporation expects the installed base of the Internet of Things will be approximately 212 billion “things” globally by the end of 2020. This is expected to include 30.1 billion installed “connected (autonomous) things” in 2020. (Source: “The Internet of Things Is Poised to Change Everything, Says IDC,” Oct, 2013)

Intel is a trademark of Intel Corporation in the United States and other countries. Other names and brands may be claimed as the property of others.

July 01 2014

Chip Shot: Intel and DreamWorks Animation* Team up on “How to Train Your Dragon 2″

The new movie “How to Train Your Dragon 2” is the first that was developed using a new animation platform created by DreamWorks Animation*.Intel worked extensively with DreamWorks on two elements of that platform, PrEMO and Torch. The two tools are built-from-the-ground-up animation and lighting applications that give animators instantaneous feedback on changes made to a scene. These tools were built to ensure all aspects of the hardware and software were optimized to take advantage of the power of each core in Intel’s processors. Want to learn more? Check out the details.

June 19 2014

Chip Shot: Intel Launches Resource Platform Chrome Developer Zone

Bolstering its commitment to Chrome OS, Intel launched Chrome Developer Zone, a new site that features videos, tutorials and sample code for application developers. The Chrome Developer Zone has a range of resources, including ones that teach develope…

May 21 2014

Chip Shot: Intel Helps IT Manage Software Defined Infrastructure, Ensure Reliability

Software Defined Infrastructure (SDI) is rapidly changing the data center, offering IT managers and service providers a flexible, agile and efficient platform to rapidly deliver services. To help cloud service administrators pursue this vision, Intel …

March 17 2014

Chip Shot: Intel Announces Support for Key Advancements in Mobile Graphics at GDC

At the Game Developers Conference this week, the Khronos group unveiled OpenGL-ES 3.1, which marks a key milestone for mobile graphics. OpenGL ES 3.1 brings increased functionality and more realistic gaming to mobile devices. In addition to OpenGL ES 3.1 readiness for the Bay Trail and Merrifield Intel® Atom™ processor platforms, Intel is also announcing readiness for geometry shaders, tessellation and Intel Pixel Sync Technology. Check out the Intel blog post for more information and stop by the Intel booth at GDC to check out two upcoming mobile games supporting OpenGL ES 3.1.

March 17 2014

Chip Shot: Intel Announces Support for Key Advancements in Mobile Graphics at GDC

At the Game Developers Conference this week, the Khronos group unveiled OpenGL-ES 3.1, which marks a key milestone for mobile graphics. OpenGL ES 3.1 brings increased functionality and more realistic gaming to mobile devices. In addition to OpenGL ES 3.1 readiness for the Bay Trail and Merrifield Intel® Atom™ processor platforms, Intel is also announcing readiness for geometry shaders, tessellation and Intel Pixel Sync Technology. Check out the Intel blog post for more information and stop by the Intel booth at GDC to check out two upcoming mobile games supporting OpenGL ES 3.1.